Thank you very much for the quick response! As far as I understood, SonarLint’s connected mode downloads the rules from the SonarQube server and does the analyzis locally. Or is there also a mode to send the source code to the server, let it be analyzed there, and only retrieve the results for rendering/markup in the locally running IDE/editor?
I’m inquiring because the latter could probably be pretty much language agnostic, which could possibly simplify things for C++. But the downside would be performance, I assume, especially for handling dependencies like includes/imports.