- which versions are you using (SonarQube, Scanner, Plugin, and any relevant extension)
SonarQube 7.8, Scanner 22.214.171.1242, MSBuild 15.0, Unreal Engine 4.21
- what are you trying to achieve
Perform a scan on a .sln project created for Unreal Engine.
- what have you tried so far to achieve this
Configured the steps in the documentation, added different/additional commands for the /t:Rebuild without success.
I’m trying to get a .sln project to work that has been created within Unreal Engine 4.21 and MS Build 15, but without any success. As you can see below it shows that the build succeeded, but the SonarScanner.MSBuidl.exe end fails.
Has someone tried to use SonarQube for an Unreal Engine project before or could someone give me some instructions on what else I could try?